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| How many people watching this game || 17 people. | Last year, "Igromir 2009" we went to look at Red Orchestra 2: Heroes of Stalingrad, but then we were shown an early version of the game. And mostly we talked about the single player campaign. Looked like shooting guns, and admired the authentic moody landscapes (amazingly, but only in this project, the war did not seem bright and beautiful, it is repulsive, cold). This time the presentation was already given. Led her studio head Tripwire Interactive, John Gibson, and showed it online. And the impression left so many that do not even know what was more curious: the first time to see the Heroes in June or watching is almost protracted Red Orchestra 2: Heroes of Stalingrad. For lovers of hotter Interviews began with the presentation of the usual battle 32 to 32. We are in the middle of the ruins of Stalingrad, the sun is shining, the party runs to meet the enemy, which is already stuck in dilapidated buildings. John, hardly distracted from the management, says that this is one of the old maps, ever since the first part, only slightly altered. But the other mode. Battle goes in stages. Kind of like in Battlefield: won one area, move to another, and there are already close opponent. That's just unlike any other modern fighter Red Orchestra 2 looks much more realistic. This is the first thing that catches your eye. Of course, we played ArmA 2 and Operation Flashpoint , but there are fights epic (and the genre in general, other). Dimensions cards so huge that it's even running and no one moved - to the forty minutes to sweep into the camp of the enemy. Here we begin shooting soon, as soon as you respawn. But in this case before us is not manic dynamics of Modern Warfare . The game tries to show the true battle, but it is not only trying to please those who like only something hardcore and incredibly complex. So, crawl on the belly for twenty minutes, you will not make. You respawn near the battlefield and within a few seconds to hear the next hear chatter of machine guns. But run headlong forward - the idea is not the best. Literally one hit and your character - the corpse. John draws attention to how the character gets dark eyes. Shot in the abdomen, we can still fight, a few steps forward, shot, another place, all ... death. "If the enemy touched his heart or his head, then our hero would have died immediately, but the wound in the abdomen allows us a little more ... pomuchatsya", - explains John. The harsh laws of the local mechanics dictate special gameplay. No one will be worn on the map and capture bursts. If the fight goes on the street, the soldiers prefer to use the shelter. More so that developers have come up with an interesting interaction with them. If we hid behind, say, upside down car, then we can just throw up machine over his head and shoot blindly. Heard the enemy, and stick out scary - ignition lines must, so good luck. Another option - a little pop out and see where the enemy. Weapons at the same time we omit, but there is some review. Typically, a system of shelters in the first-person shooters flawed. But here it is very interesting and allows you to gently move forward, not substituted. And if the team is competent commander, he can clearly send his fighters forward, indicate what position they hold and how, remains intact, do not sit still.
Maps are made well: there are many open areas, but often have to fight and in buildings.
Each has its own war But "Commander" - it's not just someone who loudly swearing into the microphone. In the presence of class system. The commander can give orders, to indicate where to go to the group (and if you are fighting with bots, they immediately obey neprekoslovno) mark objects; the rest specialization is primarily concerned with weapons. In the sniper rifle, a ground attack machine. And when we started to actively inquire about classes, John decided to show something else: "Well, since you are so interested, we have prepared something very interesting just for those who like to play sniper." It loads the next mission, and we find ourselves on a snowy area. Behind the house, front house, and all the middle - is open. Hence we make the only correct conclusion: we must sit in the building and out the window "to shoot" fleeing enemies. Sight rifle made very funny. We are looking into it, he brings quite a bit, and spreads all around. Realistic display of focus look. "During the Second World optics was so-so, because here more a matter of personal mastery ... Ah! Usually, I shoot better! "- John scolds himself for a miss. Then he rubs more, more, and that enemies are already closely matched to the house where we sit. "Now so uncomfortable to shoot ..." - he presses a button and the character begins to look at the enemies with the telescope and through a simple fly. Previously, especially since doing a weapon to be easy to fire and a short distance. Game sniper liked Maxim Solodilova. When we came out with an interview, he only talked about how I wanted to try all these "chips" in person. Indeed, nowhere had such an interesting game play, we have not seen. He is not only fascinating, but also atmospheric.
The developers tried to implement the fighting spirit of the game. When you tread and close the enemy, heard inspiring marches, and when the dominant opponent, the speakers can hear the tragic tranquil melodies.
World of Tanks At the very end of the presentation we show the tank ride. And then even ArmA 2 with an excellent study of management techniques begins to reach for a cigarette and move somewhere in the room. Much, of course, borrowed from the original, but nevertheless Red Orchestra 2 in this regard is simply amazing. The battle begins with what we're looking at the world through a tiny crack. Really can not see anything, it is clear that day, it is noticeable that the gleaming snow, and more and horseradish make out if you do not get used to it. Change position. We are now in the role of the commander, he, however, the review is also not the best. And therefore, if you do not fear the enemy side, just open the door and protrudes from it. Now it is easier to operate the machine, that's just behind the wheel - not us. This feeling that you play a tank simulator. Everyone in the car his actions, his own position. But the tastiest John prepared at the end of the show: "Well, now let's all, except us, kill!" He enters the code, our companions is dying, we look at the sides: the terms of the corpses - the lever next to the review "windows", anywhere. "But even if we all died, the tank can still operate, we can take the place of hands, for example," - said John, and our hero climbs on someone else's place. The process is fully animated. Character grabs the rail, bend down, pulled up. I have never seen anywhere before - is impressive. "Well, how many tanks could be on the battlefield?" - I ask. Reply interlocutor was pleasantly surprised: "Yes, plenty, if necessary - though purely tank battle in 1932 to 32 satisfied, no problems!" Also began to wonder what could make such a hefty machine. Support the infantry - it's understandable, but what about the destructible? John said that for the sake of balance you can not destroy everything. The main building must remain intact, and no one will blow up a statue or something like that, but any small wall fences so you can carry on pieces: "In general, the engine can destroy anything, just are not always necessary." And just in case, in order to illustrate his words, John runs the mission, where we have a few guns ramshackle houses in the village. At the same time we look at another class skill - strategic. Call support. But before leaving I still could not stand: "... And you can try it?" John looked at me, I thought one and a half seconds, and ... fails. Urgently needs to pump charm. I was close. But perhaps the dice have fallen not the best way. (However, looking at other interviews, I realized that no one to play Red Orchestra 2 and have not given, then it is not just me.)
Here on this map and showed us the gameplay for the sniper.
*** Last year, the presentation of the campaign Red Orchestra 2: Heroes of Stalingrad had left a good impression. The historical game with true mechanics. In 2010, the project even more surprises and delights. Network mode, as for me, one of the best in the genre. Yes, it's not as "expensive" as in Modern Warfare , or Black Ops , but the quality can easily give odds competitors. And thanks to the fact that the Heroes of Stalingrad balance between hardcore and kazualschinoy, it is likely that her fans will be enough.
Even inside the tank can porazglyadyvat modelki characters. And yes, they look very good.
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I'm still in the first part of the play. Now we look forward to the second so even if you have the opportunity to try the first part of a try, it does not please everyone all too hardcore.
Mention of Modern Warfare and the Black Ops is not quite umesno. During the preview Cyril ATP, you as always great!
andkur100, why, it's something.
Cyril wanted to say that this game does not take
a billion budget, and the atmosphere
I did not understand, will be single player campaign? (With the plot and characters, and not just a bunch of battles)
the game will be molecules, I hope. at least a preview of super-duper!
Cyril Good, good preview. Buy for sure. (And may even litsuhu) I love these games.
Playing excellent) video report will suffice)
Great game, finally in the Battlefield series has a competitor
PCA's a great game!
do not confuse any Modern Warfare, Black Ops and BF them to realism and to shit to shit to RO
I agree with Bylbach.
I think we would be well
I look forward to the game! But lately the little leaves are good shooters of WWII!
Well let's see what will play
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